create undead vs animate dead

Finally, either Animate Dead or Create Undead, Lesser must be cast. The material components for the spell must be ground to a powder and sprinkled over the eyes. Re-animate your slain enemies and make them part of your undead army Endless number of new weapons, trinkets and magical items Level up and create the necromancer of your nightmares Each such casting (regardless of which spell is used) may create up to 2 HD worth of rolling eyeballs per caster level (The desecrate spell doubles this limit). Is it possible to train your zombies and/or skeletons in the wizarding ways to simply learn the 3rd level spell Animate Dead? Undead under your control gain +2 channel resistance, and those you create via Animate Dead and Create Undead possess maximum hit points. The undead may be incorporeal or corporeal (mummies, vampires and zombies). The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive.

Then you create a pyramid scheme of self perpetuating undead army that casts the spell on each other and causes them to continue to stay under the top of the pyramid (my) command.

I would love to get feedback on this.

Assuming the necromancer is level 12, If he or she casts animate dead at level 4 that means the amount of undead risen from each cast is 1 (from regular cast) + 1 from the undead … I started looking at the necromancer tradition today and felt something doesn't add up. Innate level: 8 School: necromancy Descriptor: evil Components: verbal, somatic Range: short (8 meters) Area of effect: point Duration: 24 hours Save: none Spell … There is nothing special about Undead created by the Animate Dead spell, they will react to effects that target Undead the same way any other Undead does. Normal: You may control 4 HD worth of undead with the Animate Dead spell, and 1 HD worth of undead per applicable level with the Command Undead … Undead summoning 3: animate dead 6: create undead 8: create greater undead: Spell level: cleric 8 .

A common example of an undead being is a corpse reanimated by supernatural forces, by the application of either the deceased's own life force or that of another being (such as a demon)..

Conjured Elementals last up to an hour and are CR 5, the Ghouls created by Create Undead are CR 1(x3) but are permanent but you do have to keep them under control with a recast. That means they can be rebuked, commanded, turned, controlled, or have any other effect applied to them that targets Undead creatures. He has noted how Conjure Elemental and Create Dead seem very balanced vs each other BUT for some reason Create Dead is 6th level. Originally Posted by Eldariel Like I already said, it's quite possibly the best choice in a vacuum and in a campaign where your level 2 spells will do that much work (it shouldn't be a huge surprise that in a Mummy/Tomb/Osirion-themed adventure, there be undead), it gets even better.

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